I would like to revisit some classic Advanced Dungeons & Dragons  modules for my Pathfinder RPG games. I am in the process of doing that  kind of thing already with some of the Slavers series (the A series  modules), but this definitely will take some more imagination on my  part. The Slaver modules were mid-level adventures and don't require too  much tweaking, except maybe in numbers of foes in a given encounter.  The Giants series (G1 Steading of the Hill Giant Chief, G2 Rift of the  Frost Giant Jarl, and G3 Hall of of the Fire Giant King) not only have  large foe numbers to deal with, but the giants have grown tougher since  the first edition of the game. 
I don't think anyone could run the Giants modules "as is" by simply  substituting the current versions of hill giants and the like into the  adventures. What might have worked as a challenging adventure for high  level characters (say, 9th to 12th level) just won't work out right  these days, at least in regards to enclaves of giants. 
I'll post some ideas on how I might deal with G1 - Steading of the Hill Giants in my next post. 
In the meantime, you can check out some of my thoughts on the old AD&D Slavers series here and here.
The Imperial Japanese Navy … in 1/1200th-scale: Even more additions
                      -
                    
My quest to build up a sizeable force of Imperial Japanese Navy 
1/1200th-scale model ships continues, and I have recently acquired the 
following new ship...
5 hours ago

 
 
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