I would like to revisit some classic Advanced Dungeons & Dragons modules for my Pathfinder RPG games. I am in the process of doing that kind of thing already with some of the Slavers series (the A series modules), but this definitely will take some more imagination on my part. The Slaver modules were mid-level adventures and don't require too much tweaking, except maybe in numbers of foes in a given encounter. The Giants series (G1 Steading of the Hill Giant Chief, G2 Rift of the Frost Giant Jarl, and G3 Hall of of the Fire Giant King) not only have large foe numbers to deal with, but the giants have grown tougher since the first edition of the game.
I don't think anyone could run the Giants modules "as is" by simply substituting the current versions of hill giants and the like into the adventures. What might have worked as a challenging adventure for high level characters (say, 9th to 12th level) just won't work out right these days, at least in regards to enclaves of giants.
I'll post some ideas on how I might deal with G1 - Steading of the Hill Giants in my next post.
In the meantime, you can check out some of my thoughts on the old AD&D Slavers series here and here.
I love history, mythology, and games. My favorite projects allow me to mix them liberally and turn readers onto something new and different. When it comes to games, players ought to do more than roll dice, flip a card, or move a piece – they ought to feel immersed. I look for this in my favorite pastimes and I bring this attitude to the table and my work. This blog features my thoughts and experiences about the games I play and my contributions to the hobby.