I enjoyed playing Arty Conliffe's Crossfire game of World War II company-level combat back in the 90s. It had some interesting mechanics - it used no measurements (all weapon fire was assumed to be able to reach across the table) and no regular turn-based movement. The game's ebb and flow centered on whether or not the phasing player's troops could continue successful actions, such as moving without getting pinned or destroyed or firing weapons until missing.
However, I ended up spending my WWII gaming time with Easy Eight's Battleground World War II, and let this game sit on the wayside. Once I finish my US support troops for FOW, I think I will draft them for a game of Crossfire now and then.
According to the Crossfire website, a new or revised edition is in the works. It looks like it will address (among other things) the game's one true let-down: vehicle combat. Whereas all the infantry stands represented individual squads, heavy weapons, and commanders, the vehicle models represented about 5 vehicles. Visually, this just seemed awkward. From a gaming perspective - well, it just seemed wrong and out of balance.
Nugget 306 - The editor of THE NUGGET sent the latest issue of the magazine to me last night, and I plan to download it today, check it, and then take it to the printer...
13 hours ago