I have been reading Matthew Parker's book on the campaign for Monte Cassino and thought I would share some thoughts I had on rubble in wargaming.
The bombing of Cassino -  which was even more brutal than the bombing of  the monastery - and its subsequent assault by Commonwealth troops gave  me a lot of ideas for wargaming certain aspects of the terrain  conditions. Rubble piles - some measuring 20 feet high - and craters  blocked the progress of infantry and armor alike. Like quite a bit of  the natural terrain of the campaign area, this forced the Allies to  channel troops under fire and countered advantages in numbers and  mechanization. Storming a building or strong point might happen, but the  town would not be simply and quickly overwhelmed.
I think huge piles of rubble need to make more of an appearance in  street fighting scenarios, at least in heavily decimated and contested  areas. Offhand, I think of the Ruhr Pocket, Stalingrad (and probably  most Eastern Front city battles), and of course, Cassino. I see a lot of  ruins and rubble on tabletops, but not often like the way they  described in personal accounts. They should be more than table dressing  and maybe something more/other than difficult/very difficult terrain.
In games like Flames of War, where the infantry have a steady movement  rate regardless of terrain (if I recall correctly), I think some of  these debris areas should require a successful skill check to ascend or  move across. I would probably consider them impassable to vehicles.  Really, I think that might be ideal for most skirmish games in regards  to the infantry; heavy movement penalties for entering rough terrain has  its place, but I think that requiring a plodding one-quarter move up a  debris hill the size of a building as taking away from the fast-paced  action one associates with a firefight. I think pass or fail on a climb  check seems more like it. 
The Imperial Japanese Navy … in 1/1200th-scale: Even more additions
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My quest to build up a sizeable force of Imperial Japanese Navy 
1/1200th-scale model ships continues, and I have recently acquired the 
following new ship...
13 hours ago

 
 
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Interesting points. Not just a climb-test either, I imagine, but a chance of taking serious casualties too (broken glass, collapsing walls, rubble 'avalanches', etc) especially if under artillery or mortar fire as well. In one of the Osprey WWII tactics volumes, there's an illustration of a veritable defensive wall made of rubble constructed (by bulldozers I imagine) by the Germans across an Italian town.
ReplyDeleteThe new Airfix resin ruined buildings are really nice, by the way - but piles of rubble are needed to complete them. I have made my own mix of materials in a PVA adhesive to pile up stacks of rubble.
Thanks gentlemen for the comments on the rubble - after making the post it has got on in the back of my mind all week about 1) how to flesh out gaming aspect and 2) where to start in making models of significant piles of debris (some ought to be comparable to small hills in dimensions).
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