I took a bit of my own advice regarding arcane wards, portals, and traps for the elemental-built level of a my Pathfinder group's recent dungeon delve  into the lowest reaches of ancient dwarven catacombs. In short, I took  typical game traps and simply allowed characters to use Arcane Knowledge  instead of Perception to detect/understand a magic ward/trap; instead  of Disable Device, they used Spellcraft to suppress, bypass, or  otherwise safely negotiate a number of elementally magicked areas  encountered during the heroes' underground ramblings. 
For the most part, these were just simple affairs applied to doorways  and the like. I did use a standard spiked pit trap and jazzed it up  like some kind  of earth elemental worm creature. As far as game mechanics go, it was  nothing more than a trap that could move around in a room. 
One of the key parts of the climactic encounter in the undead-filled  temple (see last post) was to allow the heroes a chance to prevent - or  at least hamper - the transmission of a a large lightning elemental to  the temple via a large (10' x 20') black marble altar which served as a  kind of portal between the planes when properly activated. I reasoned  the mighty being was only sending a portion of his essence to aid the  heroes' cultist foes. I also reasoned that such a challenge would be the  equivalent of a lightning trap - if they could overcome the trap, they  could further limit the elemental creature's avatar (for lack of better  word) from arriving in the temple - ie. shrink him down to a  medium-sized or small elemental instead of taking on a ten-foot tall  man-shaped angry cloud of thunder and lightning. If they failed the  disarm attempt, they faced a lightning attack. It seemed appropriate  that the monster could channel its electrical energy through the  altar/portal if the heroes could do the same. 
This was a great way to give the players some choice - take a chance on  getting zapped to reduce the effectiveness of a truly tough enemy or  just let him come on. As it turns out, they failed in their attempts,  but that just made things more exciting. This is where we became much  more familiar with weapon resistance rules.
The Imperial Japanese Navy … in 1/1200th-scale: Even more additions
                      -
                    
My quest to build up a sizeable force of Imperial Japanese Navy 
1/1200th-scale model ships continues, and I have recently acquired the 
following new ship...
13 hours ago

 
 
 Posts
Posts
 
 
 
 
 
 
 
 
 

 
 
 
 
No comments:
Post a Comment