I would like to revisit some classic Advanced Dungeons & Dragons modules for my Pathfinder RPG games. I am in the process of doing that kind of thing already with some of the Slavers series (the A series modules), but this definitely will take some more imagination on my part. The Slaver modules were mid-level adventures and don't require too much tweaking, except maybe in numbers of foes in a given encounter. The Giants series (G1 Steading of the Hill Giant Chief, G2 Rift of the Frost Giant Jarl, and G3 Hall of of the Fire Giant King) not only have large foe numbers to deal with, but the giants have grown tougher since the first edition of the game.
I don't think anyone could run the Giants modules "as is" by simply substituting the current versions of hill giants and the like into the adventures. What might have worked as a challenging adventure for high level characters (say, 9th to 12th level) just won't work out right these days, at least in regards to enclaves of giants.
I'll post some ideas on how I might deal with G1 - Steading of the Hill Giants in my next post.
In the meantime, you can check out some of my thoughts on the old AD&D Slavers series here and here.
Working on a new Belle Époque army
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I have begun working on the renovation, rebasing, and varnishing of a new
Belle Époque army … the army of the Commonwealth of Britannia. (This was
origin...
5 hours ago