Tuesday, July 19, 2011

Coming Up: Creating Recurring Villains in Fantasy Gaming

A2: Secret of the Slavers Stockade
Recurring villains can make a good campaign even better. Players like to fight the big, bad boss monster that will show up at the end of the campaign, whether or not they know who it is early on. Well, a few bad lieutenants can really help maintain and build the group's desire to defeat their ultimate foe. I finally figured out to put recurring villainous leaders and champions in a campaign without requiring a huge amount of story arc development and all that. I think that kind of thing is awful hard to figure out before the dice have rolled in the first of many adventures that make up a campaign. Even if you have it all planned out or use a published series of connected adventures (such as Paizo's Adventure Paths), I think some of the tips may come in handy for an organic feel to recurring villains you may not have even considered at the start of your campaign.

I'll offer a teaser with the cover of the second module of the classic Slave Lords series - A2: Secret of the Slavers Stockade. It has a wealth of villains worthy of seeding into any fantasy game campaign.

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