post on the subject of making easier work of bringing recurring villains to your favorite fantasy game, I reconsidered my choice of making an example of the stable of villainous leaders to be found in the pages of TSR D&D module A2: Secret of the Slavers Stockade. In fact, why don't I just share some things I actually pulled off a few years ago?
I think it all goes back to the concept of re-purposing published adventures and working in your own material - plots, characters, whatever. I have run campaigns in which I created quite a bit of material from scratch, but more often I have connected published material into a series of adventures to form campaigns. My guess is that is how many game masters do things.
Next time, I'll give some examples of how I reworked some villains and how they made a bigger impact on our games.
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